Sound Effects

by Jack French © 1997

 

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Sound effects in radio broadcasting did not leap full-grown into this new medium in the 1920s. In its infancy, radio then was evolving from what was primarily a military communication tool into a vast system of popular entertainment, culture and news.

The few sound effects used in the early days were simple, unsophisticated, and often not very convincing. Anyone near a microphone who was available could supply a make-shift sound effect. The lid of a piano might be dropped to imitate a door closing. A wooden match stick could be snapped near the mike to simulate a baseball hitting a bat. Gun shots could be either a dowel hitting a leather couch or a drumstick striking the edge of a drum.

Realism was neither expected nor obtained through these efforts. In the early days, radio stations filled their air time with orchestra music, poetry readers, singers, and preachers, nearly all of whom were unpaid. Only when the drama shows began pushing out the “free talent” was it necessary to create better sound effects.

The first sound men, of course, had no training. Some had backstage theater experience where they had shaken a metal sheet to replicate thunder or slapped one board against another to create gunshots. A few others played percussive instruments in a band and they were used to producing a variety of unusual sounds on cue.

But most of them had neither experience nor training; they were designated to be the sound man because they were the junior man on the radio staff. Some were not even paid; Ted Robertson began at WXYZ in Detroit (home of The Lone Ranger, The Green Hornet, etc.) as an unpaid sound man and worked for several months with no salary. It would be three decades before the highly trained and specialized sound man was an integral part of network broadcasting.

By the 1930s, there were plenty of drama shows (kids’ serials, detectives, mysteries, and soaps) most of which required realistic sound effects. The sounds basically fell into two broad categories: a) those that advanced the action or helped move the story line, and b) background or mood setting sounds. And all of these were produced with a combination of manual and recorded sounds.

Among the purists in OTR nostalgia, there exists a misconception that there was a time in which only manual sounds were used, and only much later did the recorded devices encroach. But recorded sound, in many forms, predated the Golden Age of Radio and the versatile transcriptions were used from the beginning.

In addition to a large stock of recorded music (usually classical and therefore free of copyright restriction) to fit every scene, there were sound effects records to replace the “real thing”. That would usually be sounds of objects too large or too expensive for a radio studio, i.e. car engine, airplane, cannon, large crowds, explosions, and an ocean liner.

Also necessary would be records of sounds of creatures who couldn’t read a cue: crickets, frogs, cows, elephants, etc. However, many good soundmen could, and did, imitate with their own voices the sounds of dogs, cats, horses, parrots, and others. Horses galloping could even be imitated by using cocoanut halves and an old board.

In addition to the size limitations of a radio studio (the earliest contraption to make the sound of rain was a series of 4 ft. by 4 ft. panels stacked six ft. high), economy was a compelling reason for using records. They were relatively cheap and could be used over and over, to the delight of the tight-fisted producers of both network and syndicated radio shows.

A few OTR buffs are still convinced that the manual sounds were more authentic and that their gradual replacement by recorded sounds was capricious, unnecessary, and perhaps even motivated by the American love of electronics. But in historical fact, the sounds on disk superseded the manual ones for three reasons, in addition to economy:

  1. as radio fidelity improved, the simulated sounds were revealed as inadequate imitations.